

Similar to bump, better look, but more demanding of system resources. Parallax Occlusion – A more advanced heightmap material.Bump – Standard material with a heightmap.Standard – A little more advanced with Colour/Rough/Normal and a switch for using a diffuse texture or just a base colour.Simple Blend with two ‘3 vector’ nodes.This list is up to date at the time of this post – but will be added to and the list will be updated on Github. I update this fairly regularly, so be sure to check from time to time, or star the project (in Github) to keep an eye on updates for the latest improvements or additions I have made. This project can be downloaded for free from Github: Unreal Engine Essential Materials UE5 I’ve created a new project in Unreal Engine 5 with the essential materials collection that I created in Unreal Engine 4.
